Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Great Jinn is the wisest entity from Limbo. It is powerful because of its connection between two dimensions. It uses extremely powerful magic, but it is not as good in close range as Efreeti.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Wonderful Jinn |
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Advances to: | |
Cost: | 38 |
HP: | 70 |
Movement: | 8 |
XP: | 200 |
Level: | 4 |
Alignment: | neutral |
ID | I8 Ak_Jinn_Mystic |
Abilities: |
magical scimitar blade | 25 - 1 melee | magical drains | |
magic fire | 9 - 4 ranged | magical drains | |
dimensional vortex fire | 30 - 1 ranged | circle slows poison drains |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | - | 40% |
Cave Wall | - | 90% |
Chasm | - | 20% |
Deep Water | - | 20% |
Forest | - | 50% |
Grassland | - | 40% |
Hills | - | 50% |
Mountains | - | 60% |
Mushroom Grove | - | 50% |
Sand | - | 30% |
Shallow Water | - | 20% |
Snow | - | 20% |
Swamp | - | 20% |
Village | - | 60% |